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He recalls loving the way that a 1990s cartoon adventure game called Sam & Max cartoon adventure game would crack jokes based on the way you controlled its characters. Still, he agrees that the best humour comes from subversions of player habits.
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Might a professional comedian agree? “It’s rare that a video game really makes me laugh,” says Peter Serafinowicz, the British actor and comedian. “Now that games are an established cultural form, players have a huge set of entrenched expectations it’s possible to surprise the player as a form of comedy,” says Foddy. Octodad is incredibly difficult to control his limbs wobble and fling off in wild directions, leading to absurd scenes in which you attempt to apply make-up in the mirror, or place a wedding ring on your bride’s finger.įoddy believes that more complex humour, such as parody, is also increasingly possible in video games because the medium is now decades-old. But the game’s funniest moments come from its slapstick. The premise itself is humorous: manoeuvre the protagonist through increasingly complex challenges while attempting to hide the fact that he is a cephalopod in human clothing. One game launched this year that employs humour as a main selling point is Octodad: Dadliest Catch. That hasn’t stopped some designers aiming for laughs recently though. Moreover, video games tend to be obsessed with triumph and victory, with overcoming the odds and averting tragedy – a typically unhelpful destination for any comedy vehicle. It’s too easy for the player to mess up the timing of it all, to be looking the wrong way when the punch line is delivered or to switch off the game just before a carefully plotted gag.
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Humour is difficult to design into games. If the power of a joke is in its telling, small wonder video games have a reputation for being unfunny. And others contain humour that the designers never intended. Yet a few games have emerged recently in which comedy is the primary focus or, at very least, the primary tone.
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Video games offer much in the way of entertainment, but there’s one thing they have long failed to do: tickle the funny bone.